EC183 – Ray Tracing Renderer in VVE 2.0
Create a ray tracing renderer for the Vienna Vulkan Engine 2.0.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
The following contains currently open thesis topics in our areas of research. If you are interested in a topic or have a thesis idea of your own that might fit our research interests, please contact us directly.
Create a ray tracing renderer for the Vienna Vulkan Engine 2.0.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
Create a post processing path and several examples of post processing for the Vienna Vulkan Engine 2.0.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
Implement major features for Spec 1.1 - 1.4 for the Vienna Vulkan Engine 2.0 helper layer.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
Spec. 1.4 allows streaming of resources parallel to rendering. Implement this feature in the Vienna Vulkan Engine 2.0
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
Port the VVE 2.0 helper layer to C++ using the HPP version.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
The Vienna Entity Component System is available in v1.0. Create a console allowing for complex queries and a GUI showing which entities are currently in it for each running application. VECS instances can attach to the GUI using any IPC mechanism or simply using TCP sockets on local host.
If you…
Being VVE 2.0 to Android.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
Being render graphs to VVE 2.0, similar to those used in Blender.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).
The Adapted Vulkan Tutorial uses Spec 1.0 and C only. Add more code to show how it works with Spec 1.1 – 1.4, plus HPP bindings.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs@univie.ac.at).