Use the Vienna Vulkan Engine to create a physically based shading tool.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs(at)univie.ac.at).
Use the Vienna Vulkan Engine to create a physically based shading tool.
If you are interested in this topic or for more information please contact Prof. Helmut Hlavacs (helmut.hlavacs(at)univie.ac.at).